STILL LIFE (2016) is an interactive audio and visual experience that is affected by the presence of others. Arduino connected sensors on the installation trigger and modulate sound and visuals driven in Max MSP and MadMapper. Scenes were created in Cinema4d and After Effects.
This installation was exhibited at Gray Area Art + Tech in San Francisco on Nov. 30th 2016 and Dec 1st, 2016.
Thanks to the artists, educators and community at Gray Area for the support and learning.
HIVE (2016) is an exploratory game for Oculus Rift. The player flies around the world, discovering different environments. Each area contains different species of plants that generate their own unique sound. This project was created in Unity 3d, with models created in Maya and sounds created in Logic. It was exhibited at the UCLA Design Media Arts Undergraduate Exhibition "Drool" on January 14, 2016 at the New Wight Gallery.